Lookin fine dandelion.
Provides security.
Produces:
Fishes the sea, produces food.
Hunts wild forest animals, produces food.
Expands settlement range.
Chops down trees and turns them into boards.
Supplies citizens with goods. Provides community.
Fulfills religious needs of sailors.
Allows the player to trade with the free trader.
Extends stock, expands settlement range and provides collectors.
Houses your inhabitants.
Needed for collecting goods.
Provides lumber. Chopped down by lumberjacks.
Builds boats and small ships. Built on coast.
Consumes hops. Produces Beer.
Turns clay into bricks.
Gets clay from deposit.
Turns sugar into liquor.
Grows field crops and raises livestock.
Extinguishes fires.
Provides education.
Turns lamb wool into cloth.
Defends your settlement.
Raises sheep. Produces wool. Needs a farm.
Yields food. Needs a farm.
Used in liquor production. Needs a farm.
Recruits units suitable for ground combat.
Produces condiments out of spices.
Needs pigs or cattle. Produces food.
Burns a lot of boards.
Treats diseases. Consumes herbs.
Gets iron ore from deposit.
Evaporates salt. Built on sea coast.
Refines all kind of ores.
Provides get-together.
Produces tobaccos out of tobacco.
Produces tools out of iron.
Produces weapons out of iron.
Raises cattle. Needs a farm.
Produces herbs. Needs a farm.
Grows spices. Needs a farm.
Produces tobacco. Needs a farm.
Consumes flour. Produces food.
Produces Cannons.
Produces all kinds of confectionery.
Carves stone tops into bricks.
Gets stone from a mountain.
Grinds corn into flour.
Produces wine out of grapes.
Keeps bees. Produces honeycombs used for confectionery. Needs a farm.
Produces cocoa beans used for confectionery. Needs a farm.
Yields corn. Needs a farm.
Yields hop. Needs a farm.
Raises pigs. Needs a farm.
Produces grapes for use in wine and confectionery. Needs a farm.
Brine + Charcoal = Salt
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Scenario